Street fighter 2 turbo rom
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D432-CF0D Balrog’s first turn punch goes a little backwards.DF69-7DD1 Balrog’s first dash punch goes slower.DC32-CF0D Balrog’s first Turn Punch goes faster.D869-7DD1 Balrog’s first Dash Punch goes farther.1434-E7A0 Background items are altered, missing, or displaced – turn off effects before figthing Ryu.EE5D-7D67 At Player Select, no flags, icons at top of screen.8BE6-E7A0 Alters background color palletes.3B02-8F6D Alters Select Screen pallette.55F2-E7A0 All hits, even when blocked, knock you down.EE04-77A7 After win, character goes into win stance – must reset to continue.55F2-77D1 After win, character goes into strong hit stance – turn off effects to continue.DFF2-7761 After win, character goes into knockout stance.10F2-7761 After win, character goes into jab hit stance – turn off effects to continue.DDF2-7761 After win, character goes into fighting stance – turn effects off to continue.3B02-8F6F After one player dies, the other can continue to fight – always ends in draw.If any of the codes do not work, or if you know of any that do work that I did not mention please post about it in a comment below. If you are lucky enough to own a Game Genie you can use the below codes in Street Fighter II Turbo snes cheats on the SNES. If you need help using a game genie check out our FAQ Guide or post in our forums Street Fighter II Turbo SNES Game Genie Codes If you are lucky enough to own an action replay you can use the below codes in Street Fighter II Turbo snes cheats on the SNES.
Street fighter 2 turbo rom pro#
If you need help using a pro action replay check out our FAQ Guide or post in our forums
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Street Fighter II Turbo SNES Pro Action Replay Codes Help support this site by subscribing now. We try to post at least one video a week and our videos cover, Cheats, Reviews, SNES Game Hacks, SNES Hidden Gem Games and much more, Check us out now Please check out our youtube channel which is dedicated to everything SNES related. For Turbo it is a group shot of all eight player characters, for Normal (Champion Edition) it is a picture or Ryu and M. Once the credits have rolled, a poster will appear on the screen. After the normal ending, instead of the characters battling credits you normally get for defeating the game at level 6 or higher, you get a sequence for each character, similar to the character stats at the game menu screen, using a move to destroy a crate. Game Posters and Extra Ending – Finish a one player game against the computer at level 8 difficulty without continuing. On Controller 2, hold the L and R Buttons for as long as you would like to look at the profiles. View Character Profiles – Turn on the game and wait until you see the first profile of a fighter. begin a 1 player game as usual but during the game press start on controller two so that player two joins in, choose player 2’s character, say for example Ryu, and then defeat him. Once the two player game ends you will be taken back to the one-player tournament, now the character you defeated during the two player round will be checked off and you will not have to fight him in tournament mode. Using this trick the only character you will have to beat to complete the game is M.bison. Skip 1-Player Matches – Not really a cheat but a useful trick none thr less. No Special Moves – After the ”Licensed by Nintendo” logo fades away, press Down, R, Up, L, Y, B Super Turbo Mode – After the Capcom logo disappears on the opening credits, press Down, R, Up, L, Y, B on controller 2 Jump To : SNES Forum – Connect With Other SNES Fans Now Street Fighter II Turbo (SNES) Cheats Cheats, Tips, Tricks, Walkthroughs and Secrets for Street Fighter II Turbo on the Super Nintendo (SNES) We also have PRO Action replay and game genie codes.